About This Game Gone In November is a video game which deals with the theme of depression. Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom? "Aren't we all puppets and the modern world is what pulling the strings? It is tearing us apart. The closer we are to each other, the more lonely we feel." 1075eedd30 Title: Gone In NovemberGenre: Adventure, IndieDeveloper:FlorastaminePublisher:Sometimes YouRelease Date: 18 Aug, 2016 Gone In November Free Download [Patch] Having gone through depression, I can relate to this game a little too much.. What it lacks in visual graphics it makes up for in emotion. I had to stop a couple times because it just got too real for me. Great game either way.. i usually get really excited whenever i see games that involve mental illness because most games never execute them well and i'm always hoping to find one that actually makes sense. but like most games, this one seemed to fall flat. a lot of the game is based around reading, but more than half of the stuff you read has no context or meaning (not to mention, it feels like proofreading was completely left out from the game). a lot of the text was random conversations and you never even know who is talking. maybe i'm dumb, but i never had any idea as to what was going on. one second it feels like it's about mental illness, but then it feels like it's about cancer, but THEN it feels like it's about some other illness..? i have no idea. i never knew if the main character was the sick one or if the girl was the sick one. a lot of the times i also never even knew what the hell i was supposed to be doing or going. the pathways were really confusing.the ending leaves so many loose strings that it kinda made me wonder whether the ending was really the ending. all in all, it felt super unfinished and confusing. it's almost like another sad cliche teen movie like 'the fault in our stars' tbh.if you wanna try it out, you might as well because the playtime is so short, you'll be able to refund it, lmao.. A short little program story (not a game). Pretty trippy. Very thought provoking.. This game hit home and really smacked me with a realisation standpoint....It's fantastic and executed well and I HIGHLY suggest this game. It really puts you into an interesting perspective about your life (Or your player's life) and if you have Suicial Tendancies and Depression, This is something worth playing. Trust me. But that's just my opinion, of course.. Definitely a mind-opener. To be honest, when the game tells of such a deep moral message that - in the end, you decide the outcome to your learning of, it really couldn't matter less. The visual and mental message gets to you. If you have been feeling down or prehaps not feeling like what you could be worth anything, or that you have little meaning, i strongly reccomend you play this game through and define your own future.. Definitely a mind-opener. To be honest, when the game tells of such a deep moral message that - in the end, you decide the outcome to your learning of, it really couldn't matter less. The visual and mental message gets to you. If you have been feeling down or prehaps not feeling like what you could be worth anything, or that you have little meaning, i strongly reccomend you play this game through and define your own future.. Have to agree with the negative reviews. Gone in November's a short game: in the first half you're wandering through a house completing some quotidian tasks (that basically consist of clicking on things). In the second half, it devolves into a sparse "dream world" where you walk down a path marked out for you and read short messages that pop up. It's supposed to be about the story unfolding over the course of the game but, as other reviewers have noted: (a) some of the messages are compromised by bad grammar and (b) with the pieces your given the details of the story remain vague and confusing [this part's a little spoilery] you're a sick man? you broke up with your girlfriend who something was wrong with her? someone was in a car accident? did one of you move to Vietnam?Basically, this feels unfinished, it's mostly a walking simulator, there is some interesting food for thought but the deeper story about illness, depression, ? isn't delivered clearly enough to realy hit the mark.One of the biggest pros people give is "well it's cheap," but even so I'm not sure how well spent my time playing this game was.. It takes about 20 minutes to finish the game.You basically walk in a striaght line and read the writting on the screen (the writting does get hard to read as it all starts overlapping which is annoying)The game isn't bad but it's not great either.I like that this game really tried to be deep but I just didn't feel it, you can't complain much for the price though 4\/10. As a fan of story-based games I was excited to see Gone In November appear on the Steam New Releases page. After playing it however I came away very disappointed. Nothing about this game whatsoever has any positive merits. The story is almost non-existent, confused and underdeveloped, never once grabbing the player\u2019s attention or imagination. The level design and graphical elements also fall very flat, even for a cheap little indie game. Plus there are some noticeable texture flickering and other issues. And worst of all the text within the game is not only trying too hard to be deep with no actual meaning, but it is blatantly obvious that it hasn't even been proofread.Overall Gone In November is an amateur, underdeveloped game that I would not recommend to even the most die-hard of story-based gaming\/walking simulator fans.
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